Practicing in Rock creation to work with Nanite (Unreal 5)
I tried a lot of different workflows in the last weeks to create good looking rocks.
The best workflow i found for myself so far is Sculpting in Zbrush / Blender and using a simple AO to Vertexcolors.
With this i just can use a tileable Texture and i do not need to bake every single rock unique.
In Unreal i then use triplanar Mapping... so i also don't need texture coordinates for the HighPoly meshes.